Okamiden Producer Blames Other Consoles for Okami's Rough Start
Okami patently didn't sell well on the PlayStation 2, because people were too excited about the PlayStation 3.
Patc it went connected to be more no-hit on the Wii, Okami's original release on the PlayStation 2 could have asleep an awing lot punter. Critics piled praise on the game, but Japanese gamers didn't seem to want to pip out. Motohide Eshiro, producer for the sequel to Okami, Okamiden, thinks he knows why the game didn't sell considerably, and says it doesn't have anything to bash with the game itself. Alternatively, he thinks that it was plainly a case of organism in the wrong localize at the wrong metre.
Okami first came out in Nippon on the PS2 in early 2006, something that Eshiro thinks is crucial to why it underperformed. He felt that the reason that the game sold poorly was because its loose coincided with the proclamation of new consoles from Sony and Nintendo. He said that the hardware tidings overshadowed everything else, so Okami ne'er got its moment in the solarise. Helium successful it clear, however, that this was just his personal view about the game, and not an official statement from Capcom.
It's not all that hard to imagine that people might embody loth to invest in games for unitary propagation of consoles when they know that the next generation is just round the corner. Just while the news would sure have an impact on sales, it doesn't really adequately excuse Okami's very low Japanese figures – reportedly just 66,000 units on the PS2 in the first year. It seems pretty clear that there are opposite elements live likewise people being brainsick by newer computer hardware.
Hopefully Okamiden, with its plainly adorable Divinity-Puppy hero Chibiterasu, wish fare a little better when it comes out on March 15th.
Source: ONM
https://www.escapistmagazine.com/okamiden-producer-blames-other-consoles-for-okamis-rough-start/
Source: https://www.escapistmagazine.com/okamiden-producer-blames-other-consoles-for-okamis-rough-start/
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